Archsynth Help Center
  • Home
  • Account and Billing
    • Paid but Account not upgraded
    • View Invoices
    • Cancel subscription
    • Change password
    • Change payment method
    • Didn’t receive Billing portal link
    • Refund
  • 2D to 3D
    • Use inside Sketchup
    • Edit the model
    • Use Inside Blender
    • Use In Chief Architect
    • Use inside Revit
    • Use inside 3Ds Max
  • Report Bugs / Request new feature
    • How do i report a bug?
    • How do i request a new feature?
  • Go to Dashboard ->

2D to 3D

Articles in this collection

  • Use inside Sketchup

    Please follow this step by step tutorial on youtube https://youtube.com/shorts/hwRWAmyzkXY?si=Q61Z0zJk62eBw_fy consider using the Universal Importer extension, which can be downloaded from the SketchUcation Plugin Store: Universal Importer...

  • Edit the model

    first download blender, then you can download the obj file Archsynth generates and import it into blender, click on file on the top bar and then click on import and wavefront(.obj) there you can edit and sculpt it your liking

  • Use Inside Blender

    You can download the obj file Archsynth generates and import it into blender directly, click on file on the top bar and then click on import and wavefront(.obj)

  • Use In Chief Architect

    you can follow this tutorial to use it inside chief architecthttps://www.youtube.com/watch?v=2596Kex5ygEif you're using macOS and having trouble with textures you can follow this tutorial to fix it https://youtu.be/e778xeVze9E

  • Use inside Revit

    Convert .glb to .OBJ, then use Revit via 3ds Max you can convert glb to obj using out built in convertor

  • Use inside 3Ds Max

    To import a .glb (GL Transmission Format Binary) file into 3ds Max, follow these steps:  Option 1: Using Built-in glTF Importer (3ds Max 2022+) Recent versions of 3ds Max (2022 and later) support .glb and .gltf natively. Steps: Open 3ds Max.Go to...

Generated by FernandThe modern support tool for SaaS